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<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>TweakTown Gaming RSS Feed</title><link>http://www.tweaktown.com/gaming/index.html</link><description>TweakTown's Gaming RSS Feed</description><language>en</language><pubDate>Tue, 08 Jan 2013 09:15:39 GMT</pubDate><lastBuildDate>Tue, 08 Jan 2013 09:15:39 GMT</lastBuildDate><ttl>30</ttl><image><title>TweakTown Gaming RSS Feed</title><url>http://images.tweaktown.com/logo.png</url><link>http://www.tweaktown.com/gaming/index.html</link><description>Gaming Articles, Reviews, and Guides Feed provided by TweakTown.com. Click to visit.</description></image><item><title>Far Cry 3 PC Review</title><link>http://tweaktown.feedsportal.com/c/35071/f/648333/s/26a339e7/l/0L0Stweaktown0N0Cgaming0C51110Cfar0Icry0I30Ipc0Ireview0Cindex0Bhtml/story01.htm</link><description>&lt;p&gt;&lt;div align="center"&gt;&lt;img width="300" src=http://images.tweaktown.com/content/5/1/5111_99_far_cry_3_pc_review.png alt="far_cry_3_pc_review" title="far_cry_3_pc_review"&gt;&lt;/div&gt; &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If publishers want a case in point in how to build hype at an E3 reveal, Far Cry 3 is the perfect case. Ever since we first heard Vaas utter those now famous words, "Did I ever tell you the definition of insanity?", we have waited with baited breath. The video had action, intense gameplay and also psychological elements that sent the hype levels of the game through the roof. And so now 18 months later it's time to determine if the developers have delivered on the promise from that video and aside from a few quirks here and there and a poor ending to the story, the answer is a resounding yes. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In Far Cry 3 you take control of Jason Brody, a young college kid with rich parents enjoying life to the max on an island paradise when things go awry. Jason and his friends are captured by pirates and the infamous Vaas. Taken for ransom from their wealthy parents, Jason manages to escape with his brother and from there the story becomes that you as Jason must rescue your friends, but also as you build acquaintances on the island, decide how you want the future to be for those people. There is a point where the story just becomes boring and formulaic unfortunately, but until then it's one of the best stories of this generation. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;As expected based on the first two games, Far Cry 3 puts you in a massive open world with side missions and main story to complete. One of the key facets of the title is exploration and the game significantly rewards you for exploring. Whilst there are scripted elements to some of the missions, sometimes it's just interesting to wander about the island and see what the enemy and other NPCs are doing. One example was we were closing in on an enemy kill, only to see a crocodile jump out of the water to take him alive. If someone else was to go to that exact spot, it may not happen because those sequences are not scripted. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;div align="center"&gt;&lt;img src=http://images.tweaktown.com/content/5/1/5111_1_far_cry_3_pc_review.jpg alt="far_cry_3_pc_review" title="far_cry_3_pc_review"&gt;&lt;/div&gt; &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In fact, Far Cry 3 gives one of the best representations of a living breathing world in a video game to date. You can of course choose to main line the story if you wish, but that is to completely devalue the amount of effort that Ubisoft has not only put into the side missions, but also the world itself. You will miss a lot of the awesome areas of the island and some interesting, story building sequences as well. There is also a meta game within the game where you can hunt animals present throughout the world to improve Jason's overall abilities and weaponry. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;For example, if you get some shark skins, you can craft a new pouch which improves your inventory level - something which is a lot more interesting to do than just buy a new pouch. You can pick up leaves and plants to help you concoct medicine to heal Jason. At no real point in the game are you forced to buy things. For example, one area which encourages exploration is the local stores. If you manage to take over the local radio tower, the shops will give you free weapons as a reward whilst that tower is not held by the enemies. It's a really interesting mechanic that rewards exploration in a manner that is tangible rather than just 'let's see this entire island'. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;For the most part the missions are also enjoyable to play as well. There are over thirty campaign missions with quite a number more side missions to complete. To complete Far Cry 3 without doing side missions will take you about 10 hours and so it is a fairly meaty game when you compare it to most releases. The game does contain fast travel once you have visited a location although sometimes it is better to just explore and see the world on offer. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;What Far Cry 3 manages to achieve is a believable world. This island could be a real world thing (although it's not), and the developers have clearly put a lot of work into building a fantastic world for the game. It has the crazy professor and the tribal warriors to complete the mix. But what takes it to the next level is the various fauna milling about the place. You can be swimming quietly in the rivers or ocean and the next minute a shark or crocodile attacks. The first time this happens you will literally jump in your seat and it's generally over before it even starts. You can imagine this is how it happens in the real world as well with most victims attacked before they even know it's happening. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;div align="center"&gt;&lt;img src=http://images.tweaktown.com/content/5/1/5111_2_far_cry_3_pc_review.jpg alt="far_cry_3_pc_review" title="far_cry_3_pc_review"&gt;&lt;/div&gt; &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The design of the island also allows for some open world elements to creep into the campaign missions as well. Whilst you are somewhat restricted as to the zone you can move in during missions (we guess to not break the mission entirely), you are given leeway as to how you approach the mission. Go in guns blazing? Or snipe from the mountain side? Many different ways are available to generally complete each mission and it is this variety that keeps the game fresh to the end. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;On the PC at least, Far Cry 3 is a visual tour de force and one of the best games graphically we have ever played. If you have the hardware and video card to push this to the max you will see a visually stunning world with amazing graphics. Tone the graphics done a little and the game still shines even on older hardware, so it is clear Ubisoft has done its job in optimizing this game for fairly run of the mill systems as well. This is something that the original Far Cry game was criticised for not doing. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The game also features a co-operative multiplayer portion for up to four players to take part in. It is set six months before the actual events of the single player campaign and so in many ways is its own story. Introducing co-operative into such an awesome, open world game is something that Ubisoft had to do to take this game to the next level. With a length of about six hours, you certainly get your money's worth even though it's not the main campaign. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Far Cry 3 started out with a great E3 presentation that put the hype levels through the roof. Usually when this happens games significantly let us down, but in this case Ubisoft has delivered. No doubt they felt the pressure of such an awesome opening with Vaas and our main character, but instead of crumbling, they produced what is sure to be one of the best games of 2012. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;div align="center"&gt;&lt;a href="awards/index.html"&gt;&lt;img src="http://images.tweaktown.com/content/5/1/5111_1234_far_cry_3_pc_review.png" alt="What do TweakTown awards and ratings mean? Click!" class="tip" border="0"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;... &lt;a href=http://www.tweaktown.com/gaming/5111/far_cry_3_pc_review/index.html&gt;Read the rest in your browser!&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;img width='1' height='1' src='http://tweaktown.feedsportal.com/c/35071/f/648333/s/26a339e7/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Gaming Content&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://tweaktown.feedsportal.com/c/35071/f/648333/s/262132de/l/0L0Stweaktown0N0Cgaming0C50A430Cassassin0Is0Icreed0Iiii0Iliberation0Iplaystation0Ivita0Ireview0Cindex0Bhtml/story01.htm'&gt;Assassin's Creed III: Liberation PlayStation Vita Review&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Far+Cry+3+PC+Review&amp;link=http%3A%2F%2Fwww.tweaktown.com%2Fgaming%2F5111%2Ffar_cry_3_pc_review%2Findex.html" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Far+Cry+3+PC+Review&amp;link=http%3A%2F%2Fwww.tweaktown.com%2Fgaming%2F5111%2Ffar_cry_3_pc_review%2Findex.html" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/151883441406/u/0/f/648333/c/35071/s/26a339e7/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/151883441406/u/0/f/648333/c/35071/s/26a339e7/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/151883441406/u/0/f/648333/c/35071/s/26a339e7/a2t.img" border="0"/&gt;</description><category domain="">adventure</category><pubDate>Sat, 15 Dec 2012 22:25:06 GMT</pubDate><author>Simon Hutchinson</author><guid isPermaLink="false">http://www.tweaktown.com/gaming/5111/far_cry_3_pc_review/index.html</guid><media:thumbnail url="http://images.tweaktown.com/content/icons/5/1/5111t.gif" /></item><item><title>Hitman: Absolution Xbox 360 Review</title><link>http://tweaktown.feedsportal.com/c/35071/f/648333/s/262132db/l/0L0Stweaktown0N0Cgaming0C50A680Chitman0Iabsolution0Ixbox0I360A0Ireview0Cindex0Bhtml/story01.htm</link><description>&lt;p&gt;&lt;div align="center"&gt;&lt;img width="300" src=http://images.tweaktown.com/content/5/0/5068_99_hitman_absolution_xbox_360_review.png alt="hitman_absolution_xbox_360_review" title="hitman_absolution_xbox_360_review"&gt;&lt;/div&gt; &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;As a series Hitman has been quite successful and this is why it's puzzling that we are now only just getting the return of the game. Hitman Blood Money was one of the better games from the earliest times of this generation, but IO Interactive decided to put that to the side and come up with the new IP. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This game became Kane &amp; Lynch which had middling success in both sales and critical format. So six years later we have the return of Agent 47 and it's not without changes. Absolution completely changes up the series in many ways and we still aren't sure if all the changes and decisions made were the right ones. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Absolution picks up with Agent 47 being tasked to kill his agency handler Diana. She has gone rogue and has been selling secrets to enemies of the agency so his final contract becomes her. The agency has produced another agent from a child, Victoria with Diana on her deathbed asking 47 to protect her at all costs. This is what the story primarily revolves around; the protection of Victoria and escaping from the agency that 47 once called home. From the outset this shows just how much of a departure Absolution is to the regular format with previous games tasking 47 with contracts to fulfil for the agency. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;div align="center"&gt;&lt;img src=http://images.tweaktown.com/content/5/0/5068_1_hitman_absolution_xbox_360_review.jpg alt="hitman_absolution_xbox_360_review" title="hitman_absolution_xbox_360_review"&gt;&lt;/div&gt; &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In terms of the gameplay there are a lot of elements that have returned from previous games. On some of the missions you will be tasked with taking down a target and you can either choose to go in all guns blazing or make the death look like an accident with the latter not only scoring you more points, but generally being more satisfying to do as well. Hitman can be seen as a puzzle game - trying to concoct together various environmental elements such as leaking oil and a bullet to take out enemies unseen. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This is only apparent on some of the levels. On many levels within the game there are no targets and instead it is 47's goal to reach another area to continue the story. As well as this there are times where the game takes control from you and performs kills in cut scenes. For a series which has focused so much on clean quiet kills from a gameplay perspective, to have this happen is frustrating. There are some sections in the game where quiet kills just cannot occur. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This is where you will like this game or not. Whilst in the past each mission was one huge environment for 47 to traverse and come up with sneaky ways to take out the target, in this game you are instead tasked with basically getting from point a to point b. Hitman in many ways becomes a third person shooter with the amount of sandbox missions able to be counted on less than two hands. Given that there are 20 missions overall in the game, this is a bit disappointing. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;However, on those levels which do give you the freedom to explore and come up with various ways to take out the targets, the game absolutely shines. Previously seen at E3, the King of Chinatown level is one such example where there is many different ways to take out the target such as poisoning fish or blowing up a car. And it is these missions that you will revisit over and over again to try and come up with different ways to end the mission without being seen. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;As well as the actual targets each mission contains a number of challenges to complete. Sometimes these challenges are to take out the targets in various different ways whilst other times it can be tasks such as finishing the mission only using 47's suit. Given that you very often traverse areas where you should not be, doing this is harder than it sounds. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Many of the elements we have seen in previous titles have again come back. You can still take the disguises of other characters although this is a bit harder than last time around. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Enemies will spot that you are not one of them quite easily and so it becomes a case of still having to focus on stealth even when blended in. To aid with this, 47 now has an instinct ability which allows you to see enemies through walls and walk near enemies in disguise without being spotted. You gain more instinct by performing quiet kills and tasks. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;One of the more frustrating elements of Absolution is the change from limited save games to checkpoints. Instead of being able to save at any point in the game (within a limited number), you now have to track down and find checkpoints in the level. They are generally off the beaten track and this can be very frustrating especially on the tougher levels. The checkpoints also do not get retained if you leave your game which we have no idea why IO Interactive decided that was a good idea. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;div align="center"&gt;&lt;img src=http://images.tweaktown.com/content/5/0/5068_2_hitman_absolution_xbox_360_review.jpg alt="hitman_absolution_xbox_360_review" title="hitman_absolution_xbox_360_review"&gt;&lt;/div&gt; &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The enemy AI generally revolves around them being able to determine you are 47 rather than actually being tough. When things go bad you generally can get out of a tight spot with your bullets except towards the end of the game where that type of tactic just gets impossible due to the weaponry they have. Once they spot you the game moves into a very Metal Gear like alarm system. At the highest level they hunt you and shoot on sight whilst if you can manage to hide long enough, they will give up and lower the alarm level. Of course the best way is to not be spotted at all and in general this is possible on every mission. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;On the visual and environmental side of things the game is generally impressive. Whilst there is quite a variety to the locations that you will visit during your time with the game, it is not as varied as it was in Blood Money with some locations being visited more than once. Some of the missions are quite large in size whilst others are almost corridors only. It goes without saying the larger missions are the ones where 47's abilities can really shine. One thing that is true is that in general IO Interactive has used the environments to the best of their abilities with 47 being able to perform numerous environmental based kills on his targets. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Multiplayer comes in the form of contracts mode and in an ironic twist this system is much closer to that of the older games. You can either build or download contracts from other users and basically you are dropped into a world and have to kill targets silently to fulfil the contract. As you do so you gain money which can be used to upgrade your weaponry in multiplayer. This is an interesting take on multiplayer and we hope that users really embrace this system because it's entirely possible this could give the game a lot of legs. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Hitman: Absolution is a game that made us think about how we review games in many ways. Should we review a game based on what the name is on the box, or what the content actually is. Of course the latter is the answer, but we can't help but feel that this is not the greatest Hitman game. It's significantly different to other Hitman titles, but it's also not a bad game. If you come into the game expecting Blood Money 2 you will be disappointed, but if you look past this you will find a competent Hitman game that has just enough elements of its predecessors to ensure you should play as 47 again. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;div align="center"&gt;&lt;a href="awards/index.html"&gt;&lt;img src="http://images.tweaktown.com/content/5/0/5068_1234_hitman_absolution_xbox_360_review.png" alt="What do TweakTown awards and ratings mean? Click!" class="tip" border="0"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0;display:none"&gt;&amp;nbsp;&lt;/p&gt;... &lt;a href=http://www.tweaktown.com/gaming/5068/hitman_absolution_xbox_360_review/index.html&gt;Read the rest in your browser!&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;img width='1' height='1' src='http://tweaktown.feedsportal.com/c/35071/f/648333/s/262132db/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Hitman%3A+Absolution+Xbox+360+Review&amp;link=http%3A%2F%2Fwww.tweaktown.com%2Fgaming%2F5068%2Fhitman_absolution_xbox_360_review%2Findex.html" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Hitman%3A+Absolution+Xbox+360+Review&amp;link=http%3A%2F%2Fwww.tweaktown.com%2Fgaming%2F5068%2Fhitman_absolution_xbox_360_review%2Findex.html" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/151883218115/u/0/f/648333/c/35071/s/262132db/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/151883218115/u/0/f/648333/c/35071/s/262132db/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/151883218115/u/0/f/648333/c/35071/s/262132db/a2t.img" border="0"/&gt;</description><category domain="">action</category><pubDate>Sun, 25 Nov 2012 11:42:43 GMT</pubDate><author>Simon Hutchinson</author><guid isPermaLink="false">http://www.tweaktown.com/gaming/5068/hitman_absolution_xbox_360_review/index.html</guid><media:thumbnail url="http://images.tweaktown.com/content/icons/5/0/5068t.gif" /></item><item><title>Assassin's Creed III: Liberation PlayStation Vita Review</title><link>http://tweaktown.feedsportal.com/c/35071/f/648333/s/262132de/l/0L0Stweaktown0N0Cgaming0C50A430Cassassin0Is0Icreed0Iiii0Iliberation0Iplaystation0Ivita0Ireview0Cindex0Bhtml/story01.htm</link><description>&lt;p&gt;&lt;div align="center"&gt;&lt;img width="300" src=http://images.tweaktown.com/content/5/0/5043_99_assassin_s_creed_iii_liberation_playstation_vita_review.png alt="assassin_s_creed_iii_liberation_playstation_vita_review"&gt;&lt;/div&gt; &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;It's fair to say that whilst the Assassin's Creed II series of games were some of the most well received games this generation, the portable versions of the game haven't really set the gaming world on fire. Appearing only on the PSP (aside from the iOS games that were not 3D), the games focused on Altair, the original protagonist, rather than the very likeable Ezio. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;However, with the release of a new platform, the PS Vita, Ubisoft decided to give the portable space another crack with the AC series and have come out with mixed results. Liberation is not necessarily a bad game, but there are some areas which can be quite infuriating to play. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Liberation for the first time introduces a female character as the main lead. You play as Aveline, the black daughter of a rich businessman in the 1700's. A result of infidelity, Aveline lives with her step mother and father in New Orleans as one of the wealthy and famous. However, Aveline wants to rid the world of slavery, especially for her people and sets about trying to bring down the tyranny which existed in the time. Set in the 1700's, the game takes place during the same timeline as that of the main console game, and to get the most out of the story, you need to play both. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;div align="center"&gt;&lt;img src=http://images.tweaktown.com/content/5/0/5043_1_assassin_s_creed_iii_liberation_playstation_vita_review.jpg alt="assassin_s_creed_iii_liberation_playstation_vita_review"&gt;&lt;/div&gt; &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;There are a few major changes for the franchise aside from the fact you now control a woman. The game introduces for the first time personas. Aveline has three; wealthy lady, slave and assassin. Depending on the persona (clothing) you are currently wearing will limit or improve the abilities Aveline has available to her. For example, in the wealthy dress, Aveline cannot climb buildings or walls whilst in the assassin clothing she will draw suspect looks from the guards right away. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This is probably the most interesting change to the franchise because it means you often have to change your clothing to complete tasks. Having to change clothing to complete a task can be a tad tiresome (especially when it's not clear which clothing you should be wearing), but all the same the addition enhances the franchise. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;As well as the main city, you will also visit the bayou of New Orleans which gives you the opportunity to partake in tree climbing and jumping. Ripped directly from the console game with Connor you can at will climb trees and often have to when completing assassination tasks. The game controls well and it's very obvious when you can and cannot climb trees. The Bayou has a very Metal Gear Solid 3 feel to it - a large, lush jungle full of crocodiles and other animals that can hurt Aveline. The main difference being that Aveline does not need to eat animals to survive. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The structure of the game takes on that of its console big brothers. The game includes nine sequences to complete which is a little on the short side and you will have this game down in around six to eight hours depending on how good you are at it. There is no difficulty setting so once you finish it, that's it really. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;There are a number of side tasks to complete and there is a meta game where you can control a shipping company to gain money, but really in the grand scheme of things, you can ignore these and easily complete the game. One of the interesting elements is that the story you get if you just play the main missions is not the actual story. To get the real ending you need to take out a particular hidden character in each sequence. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;[img]2[/img] &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;One of the biggest bugbears we have with the game is the PS Vita controls. The main controls themselves are fine, but when the developer is trying to shoe horn in the touch mechanics of the game, it just starts to break. For example, the game will at times ask you to put the Vita camera near a bright light. It took us a while to find a light that would give the Vita what it wanted, and there was no indication at all whether we were getting closer or not. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;There are also other sections of the game which use the back touchpad such as paddling a canoe. There is nothing wrong with trying to include Vita specific controls, but when they work like they do in Liberation (it's a lucky dip as to whether your motions will be picked up), it would have been best to leave them out. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The environments that the game is set in are impressive for a handheld product. The city of New Orleans is beautifully represented by period buildings and the actual city itself is quite large, but nowhere near what you find in the console games of course. The split of the bayou and the city is an interesting feature with both environments having graphical problems as well as also some impressive sections. Voice acting on the system is impressive especially for a handheld and whilst the soundtrack can become repetitive, it suits the game and setting well. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;There is no doubt that Assassin's Creed III: Liberation is the most impressive handheld version of the series yet. Ubisoft has used some of Vita's power well, but also included some utterly frustrating mini games based on the touch and camera features. It is on the short side and that means it's not really suitable as something for a long distance trip, but for short spurts on the way to work, it works almost perfectly. &lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;div align="center"&gt;&lt;a href="awards/index.html"&gt;&lt;img src="http://images.tweaktown.com/content/5/0/5043_1234_assassin_s_creed_iii_liberation_playstation_vita_review.png" alt="What do TweakTown awards and ratings mean? Click!" class="tip" border="0"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/p&gt;&lt;p class="paragraph-smallspace" style="margin:0px;display:none;"&gt;&amp;nbsp;&lt;/p&gt;... &lt;a href=http://www.tweaktown.com/gaming/5043/assassin_s_creed_iii_liberation_playstation_vita_review/index.html&gt;Read the rest in your browser!&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;img width='1' height='1' src='http://tweaktown.feedsportal.com/c/35071/f/648333/s/262132de/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Gaming Content&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://tweaktown.feedsportal.com/c/35071/f/648333/s/26a339e7/l/0L0Stweaktown0N0Cgaming0C51110Cfar0Icry0I30Ipc0Ireview0Cindex0Bhtml/story01.htm'&gt;Far Cry 3 PC Review&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Assassin%27s+Creed+III%3A+Liberation+PlayStation+Vita+Review&amp;link=http%3A%2F%2Fwww.tweaktown.com%2Fgaming%2F5043%2Fassassin_s_creed_iii_liberation_playstation_vita_review%2Findex.html" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Assassin%27s+Creed+III%3A+Liberation+PlayStation+Vita+Review&amp;link=http%3A%2F%2Fwww.tweaktown.com%2Fgaming%2F5043%2Fassassin_s_creed_iii_liberation_playstation_vita_review%2Findex.html" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;</description><category domain="">adventure</category><pubDate>Sun, 11 Nov 2012 18:23:00 GMT</pubDate><author>Simon Hutchinson</author><guid isPermaLink="false">http://www.tweaktown.com/gaming/5043/assassin_s_creed_iii_liberation_playstation_vita_review/index.html</guid><media:thumbnail url="http://images.tweaktown.com/content/icons/5/0/5043t.gif" /></item></channel></rss>
